colstrom's picture

Rogue

Source: Player's Handbook

A Rogue is an essential component to any dungeon-crawling party, either as a hireling or a player character. Their ability to detect and disarm traps can make an otherwise deadly dungeon survivable, and their non-combat versatility is unmatched. No other class receives as many skill points, or as diverse a selection of skills.

Pros

  • High number of Skill Points (8+Int)
  • Good Reflex saving throw
  • Sneak Attack
  • Able to detect most traps
  • Impressive dodging capabilities
  • Class Skill: Use Magic Device

Cons

  • Relatively small Hit Dice (d6)
  • Poor Fortitude and Will saves
  • Significant reduction in capabilities when wearing anything heavier than Light armour
colstrom's picture

Fighter

Source: Player's Handbook

Doubtless the most versatile class in combat, the Fighter is often the party leader, first into combat, and last to retreat when things go badly. With more feats than any other class, and several that are unavailable to any other class, it is rare for two Fighters to be alike.

Pros

  • Very Good hit die (d10)
  • Ridiculous number of feats (17 by 20th level)
  • Access to Fighter-only feats
  • Automatic proficiency with nearly all equipment
  • Good fortitude save

Cons

  • Poor allotment of skill points (2+Int)
  • Poor reflex and will saving throws
Syndicate content